ZERO COMPANY
Base Operations

The Den — Base & Facilities

Between deployments Zero Company operates out of The Den, the squad's mobile freighter headquarters. 9 facilities handle healing, respec, recruitment, training and intelligence. Spending credits in the wrong order is the fastest way to lose a campaign — this guide ranks every facility by upgrade priority.

ByZero Company Guide Team
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Essential — Tier 1 (3)

Build these first. They gate healing, respec and mission selection.

Medbay

Essential

Medical & Roster Recovery

Treats wounded operators and prevents combat accuracy penalties caused by lingering battle trauma.

Key Upgrade

Medical Bed II (expands concurrent healing slots) & Bacta Tank (instant recovery on Story/Normal).

Strategy: Upgrade immediately by Cycle 2-3 to prevent the injury spiral where wounded operators drag down squad accuracy.

HoloTable

Essential

Strategic Command

The primary nerve center where tactical missions are launched, Operations deployed, and Zone Influence monitored.

Key Upgrade

Enhanced Subspace Uplink (reveals hidden secondary objectives and sector timers).

Strategy: Check before every mission to balance immediate story deadlines against expiring regional contracts.

Armory

Essential

Weapons & Class Reconfiguration

Houses weapon modifications, armor loadouts, and the Cycle 3 Specialization Respec Terminal.

Key Upgrade

Mod Calibration Bench & Respec Terminal (unlocked in Cycle 3).

Strategy: Allows risk-free experimentation with class builds and weapon tuning without restarting the campaign.

High — Tier 2 (3)

Roster depth and economy. Invest from Cycle 2 onward.

Black Market

High

Contraband Commerce

Underground merchant terminal offering contraband weapon attachments, rare stims, and unique focus gear.

Key Upgrade

Smuggler Contact Network (unlocks Tier 3 elite weapon attachments).

Strategy: Spend surplus credits here before high-threat story missions to secure high-penetration ammunition.

Recruitment Terminal

High

Roster Management

Enables recruitment of procedural mercenaries and Astromech Droids to fill squad roles up to the 20-unit roster cap.

Key Upgrade

Bounty Guild Uplink (attracts recruits with dual starting traits).

Strategy: Keep 2-3 reserve recruits ready in case starting companions are incapacitated in Medbay.

The Pit

High

Combat Training

Sparring arena where off-duty operators gain passive combat experience and unlock bonus proficiency perks.

Key Upgrade

Combat Simulator Matrix (+25% passive XP yield for benched operators).

Strategy: Ensures reserve operators stay on-par with your main squad levels without risking their lives in battle.

Utility — Tier 3 (3)

Quality of life, cosmetics and intelligence. Fund with surplus credits.

Upgrade Console

Utility

Engineering & Hull Systems

Central freighter engineering station managing global passive perks and base energy distribution.

Key Upgrade

Capacitor Grid Overclock (reduces base upgrade cycle completion times).

Strategy: Invest here once core medical and armament facilities reach Tier 2.

Customization Facility

Utility

Cosmetics & Identification

Allows full visual customization of armor plating, insignia, color palettes, and squad unit badges.

Key Upgrade

Republic Archive Skins & Syndicate Camouflage Schemes.

Strategy: Purely cosmetic with zero resource maintenance cost; personalize your squad as you progress.

Galaxy News Feed

Utility

Galactic Intelligence

Live HoloNet intelligence feed reporting faction war progress, market commodity shifts, and syndicate bounties.

Key Upgrade

Encrypted Shadowfeed (early warning for upcoming planetary sector blockades).

Strategy: Provides narrative lore and heads-up warnings regarding planetary mission reward multipliers.

Recommended Upgrade Order

A practical spending path for a first campaign on Normal difficulty.

  1. 1Cycle 1: Medbay first. Wounded operators drag down squad accuracy, and an untreated injury spiral is the most common way a run collapses.
  2. 2Cycle 2: HoloTable uplink. Hidden secondary objectives are where Focus Points and rare rewards come from.
  3. 3Cycle 3: Armory Respec Terminal unlocks here — this is your free rebuild window. Re-evaluate every Specialization before committing.
  4. 4Cycle 2-4: Recruitment Terminal. Keep 2-3 reserves so a Medbay stay never forces you into a mission under-strength.
  5. 5Surplus only: Black Market for high-penetration ammo before high-threat story missions, then Tier 3 facilities for cosmetics and intel.

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