Separatist Alliance
Remnant battle droids from the Clone Wars.
Counter
Ion weaponry
Zero Company fights across 13 worlds against 3 confirmed factions. Each faction has a distinct counter — bringing the wrong tool is what turns a routine deployment into a casualty report.
Three confirmed opposing forces, each with a recommended counter.
Remnant battle droids from the Clone Wars.
Ion weaponry
Force-enhanced assault troopers and rare Seer elites.
Kill priority targets fast
Syndicate fighters relying on numbers.
Crowd control
Unit archetypes confirmed by public sources, with the practical answer to each.
Shielded heavy unit. Ion effects are the reliable answer — the Separatist counter list names ion weaponry directly.
Standard line infantry. Dies to sustained fire and flanking, but punishes operators caught out of cover.
Rare elite that has to be removed in a single hit. Plan a burst turn around it rather than trading shots across several turns.
Force-enhanced infantry backing the Coil. Priority targets — the faction counter is to kill them fast, not to out-grind them.
13 confirmed campaign locations. Mission availability and Zone Influence shift across these worlds as Cycles pass.
Practical rules that hold across every faction.