Planets & Theaters of War
Zero Company's campaign plays out across 13 confirmed worlds — from the opening contract on Serolonis to the final stand against the Infinite Coil. 3 of them have a named story mission tied to a specific location; the rest are campaign theaters the squad is deployed to as Cycles advance and Zone Influence shifts.
Confirmed Campaign Worlds (13)
3 with named missionsVandor
TheaterA campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.
View campaign →Mapuzo
TheaterA campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.
View campaign →Anaxes
TheaterA campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.
View campaign →Lothal
TheaterA campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.
View campaign →Ring of Kafrene
TheaterA campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.
View campaign →The Caisson
TheaterA campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.
View campaign →Dantooine
TheaterA campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.
View campaign →Bespin
TheaterA campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.
View campaign →Onderon
TheaterA campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.
View campaign →Ryloth
TheaterA campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.
View campaign →How Theaters Shape the War
- Zone Influence rises and falls on each world as you complete or miss missions — abandoned contracts can tip a sector toward the enemy.
- Mission timers are tied to Cycles; a planet's operation can permanently expire if you over-commit elsewhere.
- Story missions anchor the campaign on named worlds (Serolonis, Courtsilius, Luunata), while other theaters host companion and skirmish content.