ZERO COMPANY
Galactic Theater

Planets & Theaters of War

Zero Company's campaign plays out across 13 confirmed worlds — from the opening contract on Serolonis to the final stand against the Infinite Coil. 3 of them have a named story mission tied to a specific location; the rest are campaign theaters the squad is deployed to as Cycles advance and Zone Influence shifts.

ByZero Company Guide Team
Last updated:

Confirmed Campaign Worlds (13)

3 with named missions

Vandor

Theater

A campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.

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Mapuzo

Theater

A campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.

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Anaxes

Theater

A campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.

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Lothal

Theater

A campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.

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Courtsilius

1 mission
  • EavesdroppingCourtsilius — Gressan Breakbulk Dockyard
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Ring of Kafrene

Theater

A campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.

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The Caisson

Theater

A campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.

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Dantooine

Theater

A campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.

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Bespin

Theater

A campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.

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Onderon

Theater

A campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.

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Ryloth

Theater

A campaign world the squad is deployed to across the war. Mission availability and rewards shift here as Cycles pass.

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How Theaters Shape the War

  • Zone Influence rises and falls on each world as you complete or miss missions — abandoned contracts can tip a sector toward the enemy.
  • Mission timers are tied to Cycles; a planet's operation can permanently expire if you over-commit elsewhere.
  • Story missions anchor the campaign on named worlds (Serolonis, Courtsilius, Luunata), while other theaters host companion and skirmish content.

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