ZERO COMPANY
Armory Database

Weapons & Weapon Classes

Zero Company's 4 primary weapon families set each Operator's engagement range, action-point cost and cover penetration. The weapon you carry defines how a build wants to fight — pick the family that matches your Specialization's range sweet spot.

ByZero Company Guide Team
Last updated:

Weapon Families (4)

Confirmed ranges

Blaster Pistol

1 AP
Effective Range0 - 8 Tiles (Close-Quarters)
Armor PenetrationLight (Armor Pierce on Crit)
Best Classes:GunslingerScoundrel

Tactical Role: Cheapest AP cost; triggers Quick Draw kill refunds and Assist Shoot reactions.

💡 Weapon Damage 6 baseline. Fast cycling makes it ideal for farming Advantage and finishing off wounded targets.

Blaster Rifle

1 AP (Single) / 2 AP (Burst)
Effective Range6 - 16 Tiles (Mid-Range)
Armor PenetrationModerate (Standard Coverage)
Best Classes:SoldierMedic

Tactical Role: Zero point-blank penalty; versatile all-around combat reliability.

💡 The universal baseline across Clone Wars battlefields. Steady accuracy and reliable sustained damage.

Heavy Repeater

2 AP (Sweeping)
Effective Range4 - 14 Tiles (Area Cone)
Armor PenetrationHeavy (Destroys Low Cover)
Best Classes:HeavyAssault

Tactical Role: Overloads energy shields and shreds destructible environment cover.

💡 High-capacity sustained fire; anchors defensive Overwatch walls and pins enemy assault squads.

Longarm Blaster (Sniper)

2 AP (Aimed)
Effective Range12 - 24+ Tiles (Extreme Range)
Armor PenetrationExtreme (High-Caliber Penetration)
Best Classes:SharpshooterScout

Tactical Role: Highest critical damage multiplier; suffers accuracy penalty within 4 tiles.

💡 Elite sniper platform. Position on elevated terrain or rooftops to execute priority targets and Seers.

Range Ladder — Pick by Engagement Distance

Most missions reward committing to one band of the range spectrum. Match the weapon to where your Specialization wants to stand.

  • Close-Quarters (0–8 tiles): Blaster Pistol — cheapest AP, triggers Quick Draw refunds and Assist Shoot reactions.
  • Mid-Range (6–16 tiles): Blaster Rifle — zero point-blank penalty, the reliable all-rounder.
  • Area Cone (4–14 tiles): Heavy Repeater — shreds low cover and overloads energy shields.
  • Extreme Range (12–24+ tiles): Longarm Blaster — highest crit multiplier, but accuracy drops inside 4 tiles.

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