STAR WARS Zero Company Story & Plot Overview
Everything confirmed about the STAR WARS Zero Company story — kept spoiler-safe. Here's the setting, the squad, the enemy factions, and how the 12-mission campaign unfolds.
Setting & Premise
OfficialThe Clone Wars have just ended. As former Republic officer Hawks, you command Zero Company — an elite freelance squad operating in the galaxy's underworld, taking jobs that no one else will.
You Play Hawks
A former Republic officer who builds Zero Company in the war's aftermath. Always deployed in story missions.
The Underworld
Zero Company works jobs across the galaxy's underworld from The Den — a mobile freighter hub.
The Threat
Separatist remnants, syndicates and the Force-enhanced Infinite Coil all stand in the squad's way.
Main Story Missions (12)
ChronologicalTwelve story missions drive the campaign. Locations and plot beats below are limited to what reliable sources have confirmed — the full briefs are still being published, and we update as they arrive.
- 01
The Serolonis Job
Serolonis
The opening mission — Zero Company's first contract on Serolonis goes sideways and establishes the crew. Tutorial beat for movement, cover and Overwatch.
- 02
Not Your Turf
Second mission — marks Zero Company's arrival in the underworld war. Listed on IGN's walkthrough index (2026-08-28).
- 03
Eavesdropping
Courtsilius — Gressan Breakbulk Dockyard
Republic intelligence places the Coil in a meeting with local syndicates at the dockyard. Eavesdrop on the meeting to learn the Coil's plans for Courtsilius. Rewards include a Focus Point, two credit payouts and an unlisted item. 4 squad slots with Hawks pre-filled; failure condition is Hawks' elimination.
- 04
Dark Waters
Centered on Kundri Fathom ('Fathom Revealed'). Tel-Rea Vokoss joins the squad after this mission.
- 05
Smugglers' Den
Completing it unlocks 'One Less Clanker'.
- 06
Casualties of War
A 3-mission companion arc — Luco Bronc joins the squad through it. Completing the arc unlocks 'Sky High'.
- 07
Enemy Intelligence
Completing it unlocks 'A Way to Pass the Time'.
- 08
Behind Enemy Lines
Luunata
Takes the squad to Jae Mordant's homeworld of Luunata. Completing it unlocks 'Luunata Reclaimed'.
- 09
Deep Cover
Completing it unlocks 'Jungle Warfare'. Last mission covered by IGN's walkthrough at capture time.
- 10
Unfinished Business
Completing it unlocks 'With Friends Like These'.
- 11
Stillwatch
Completing it unlocks 'A New Order' (silver trophy).
- 12
The Infinite Coil
FinaleThe campaign finale against the Infinite Coil. Completing it unlocks 'An End of the Infinite' (silver trophy).
Mission names and unlocks are confirmed via the Steam achievement list and IGN's walkthrough. Only Eavesdropping's full brief was public at capture time — we add detail as reliable sources publish it.
Squad & Companion Arcs
The bespoke squad members of Zero Company — when each one joins and what their story achievement confirms.
Hawks
Squad CommanderJoins: Campaign start
The player character. A former Republic officer who assembles Zero Company after the Clone Wars. Always deployed in story missions.
Trick
TrooperJoins: Early campaign companion
A clone trooper and Hawks' oldest friend. Their shared history is the emotional core of the squad — and the subject of the 'Old Friends' bond achievement.
Story achievement: The Trooper
Aurelio
Heavy GunnerJoins: Prologue / Serolonis campaign opening
A battle-hardened clone veteran who served alongside Hawks during the Outer Rim Sieges. Deployed in the opening Serolonis tactical assault.
Story achievement: The Veteran
Luco Bronc
Umbaran OperativeJoins: Casualties of War — 3-mission companion arc
An Umbaran operator. The 'Sharp Shooters' achievement pairs Luco with Hawks at Very High Bond, and the Trick/Luco pairing is the squad's friction pairing.
Story achievement: The Umbaran
Kabb Uppercut
PrizefighterJoins: Early campaign companion
A prizefighter with a background in the fighting pits. Shares the 'Mate and Marrow' bond with Hawks and the 'Baroness and the Boxer' bond with Jae.
Story achievement: The Prizefighter
Jae Mordant
BaronessJoins: After the 'In Debt to the Hutts' story beat
A Luunata aristocrat navigating the fall of her homeworld's old order. Her homeworld is central to the 'Behind Enemy Lines' story mission.
Story achievement: The Baroness
Cly Kullervo
Mandalorian WarriorJoins: Late campaign — recruit at The Den
A Mandalorian of Clan Verminoth. One of the squad's two known exotic Specializations (alongside Tel-Rea Vokoss).
Story achievement: The Mandalorian
Tel-Rea Vokoss
Jedi PadawanJoins: After the 'Dark Waters' story mission
The squad's Jedi Padawan and the source of its Force capabilities, including Push/Pull in combat.
Story achievement: The Padawan
Confirmed Guest & Supporting Characters
Kundri Fathom
Mission characterCentral figure of the 'Dark Waters' story mission ('Fathom Revealed' achievement).
Anakin Skywalker
Guest appearanceJoins the squad for a specific mission (noted by multiple reviewers).
Enemy Factions in the Story
Separatist Alliance
Counter: Ion weaponry
Remnant battle droids from the Clone Wars.
The Infinite Coil
Counter: Kill priority targets fast
Force-enhanced assault troopers and rare Seer elites.
Outlaws
Counter: Crowd control
Syndicate fighters relying on numbers.
Story Videos & Timeline Lore
IGN
The official story trailer — Hawks, the underworld contract and the Infinite Coil threat in cinematic form.
SammyBoiii: Star Wars
A spoiler-free deep dive into the setting — squad backstories, named clones and the lore connections woven through the Clone Wars aftermath.
Confirmed Setting: The Clone Wars Aftermath
The campaign is set in the aftermath of the Clone Wars. Former Republic officer Hawks assembles Zero Company from clone veterans and soldiers left without a war — which is why the Separatist battle droid remnants and a Force-enhanced paramilitary cult (the Infinite Coil) both appear as active threats in the underworld.
Anakin Skywalker joins the squad for a specific mission in this era window, and the campaign ties into canon Clone Wars threads. Full plot specifics remain unconfirmed — we report only what reliable sources have shown.
Story FAQ
What is the STAR WARS Zero Company story about?
The Clone Wars have just ended. You play Hawks, a former Republic officer who assembles Zero Company — an elite freelance squad operating in the galaxy's underworld, taking jobs no one else will. The campaign pits the squad against three enemy factions, led by the mysterious Infinite Coil.
Is the story connected to the Clone Wars era?
Yes. The setting is the immediate aftermath of the Clone Wars, and returning faces appear — Anakin Skywalker joins the squad for a specific mission, and Separatist battle droid remnants are among the enemies you fight.
Who is Hawks in Zero Company?
Hawks is the player commander — a former Republic officer who recruits Zero Company after the Clone Wars. Hawks is always deployed in story missions and can be built toward multiple specializations.
Does Zero Company have Jedi characters?
Yes — Tel-Rea Vokoss is the squad's Jedi Padawan and joins after the 'Dark Waters' story mission, giving Zero Company Force abilities like Push and Pull in combat.
How many story missions are in the campaign?
12 main story missions drive the plot, from the opening contract on Serolonis to the finale, 'The Infinite Coil'. Companion, Skirmish and Operation missions fill out each campaign around them.
Does Zero Company have romance?
No. Zero Company is a tactics game — there are no romance options or dating mechanics. The closest thing is the Bonds system: paired squad members grow mechanical combat synergy over time through deployment and Focus Points.